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How do I rotate an object along its own axis (windmill)

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I'm trying to rotate the blades of a windmill for an animation but the windmill is already at an angle. When I keyframe it on its own axis (after pressing Ctrl+Alt+Space) and rotate it, the blades spin inwards during the animation before coming back at the end. I've tried locking the other axis but that keeps the blades from rotating back to the right orientation. Also, whenever I rotate the object 360 degrees it turns the 360 into a really small number (0.0001) so it plays forward hallway then backwards (with a 180 degree keyframe halfway). How do I fix this?

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